Version
1.0 Alpha Copyright
2003 Written Peter Watje watjep@mindspring.com V6 Source Code |
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This plugin is what I define as charityware
and can be freely distributed. If you find
it useful make what you feel as an appropriate donation to your favorite
charity. You cannot charge or make any
money from this routine by reselling or bundling them with another package/cd/web page without my permission.
To
install this routine just copy the BlobMesh.dlm file
into your 3ds Max stdplugs directory. This will replace the old blob mesh compound
object so back up the old one.
This
is an enhancement to the Max6 Blob Mesh.
It adds 2 new options. The
first is analytic normals and the option to use a
3d texture as an iso surface. These are only available when you the Large
Data Set Optimization on. Use Analytic Normals when checked will use the normals computed from the iso
surface to generate the mesh normals instead of
smoothing groups. This should generate
smoother surfaces when rendering, but at a cost of speed when generating the
mesh. Below is an image with analytic normals off.
Notice the unsmooth surface created by the sliver faces. Here
is the same iso surface with analytic normals Notice
the surface is much smoother. Iso Texture
lets you chose a 3d texure to use to generate a iso surface around the objects
that you have picked. Only 3d texture work
right now, anything that requires uvw coordinates
will not work right. The image at the
top of the page is a teapot that is used as a base iso
surface and then a cellular texture is added to it. |
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Known Bugs
Analytic
Normals are still a bit iffy.
If you
have any question you contact me at: